By Jeff Walters

The Android OS is far and wide; pcs, eReaders, automobiles, and naturally telephones. for those who don’t have a tool with Android, there’s an excellent chance you'll very quickly. This booklet isn't really a guide; it's meant as a short advisor to good points and apps you might have missed. it truly is meant for use with mobile clients, but when you've gotten Android on whatever else, it's going to nonetheless have important information and methods.

Tricks and suggestions comprise:
*How to exploit your mobilephone as a wireless router
*What apps you'll want to get
*How to avoid wasting battery lifestyles
*How to ship loose textual content and make unfastened calls
*How to set your telephone to instantly ahead convinced mobile numbers
*How to hurry up your telephone
*How to sync outlook together with your cellphone
*How to play previous Nintendo video games in your cell
And even more!

Note: this e-book relies off the Android 2.0 replace; whereas the information may still paintings on any extra updates, they won't paintings on older types.

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Additional info for 101 Google Tricks Tips and Hacks

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You have the option of choosing SceneKit, SpriteKit, Metal, and OpenGL ES. Devices: From this drop-down list, you can select the device that you want to develop the game for. You can choose either iPhone or iPad if you want to develop for the iPhone or the iPad, or you can choose Universal if you want the game to run on both the platforms. You can choose iPad for now. Click on Next to proceed. In the screen that follows, you will be asked where to create the project folder. For this, create a new folder called _SpriteKit in the _Projects folder.

Dae COLLADA file and imported it into a 3D program to show the mesh of the jet object. COLLADA files can be imported into any of the popular 3D software packages, such as 3DSMax, Maya, or Blender. In the SceneKit project, we saw the object in all its textured glory. The scene had the textured object, along with the camera, and lights casting shadows. In the following figure, you can see the wire mesh view of the actual mesh of the object. This has been provided so that you can understand what a 3D polygon object is and how vertices make up the polygon to create a mesh of a 3D object.

You can see that there is already some code written on the left and the result is shown on the right. Here, the Hello, playground string is assigned to a new variable called str, and the str variable's value is immediately logged on the screen to the right. We will cover more information about playgrounds when you learn Swift in Chapter 3, An Introduction to Xcode, as all the coding practices that we will be doing will require the playground file. Exploring SpriteKit SpriteKit is a 2D game development framework that was first introduced in iOS 7 and Xcode 5.

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